zx2b.png

MMORPG

Jade Dynasty 2

Scroll

Abstract

I worked in the AAA mmorpg Jade Dynasty 2 team from 2023. I focused on level and AI design.

As a level designer:

I actively transitioned from linear level design into open-world content, developing a structured understanding of spatial layout, exploration flow, and systemic worldbuilding. In this role, I also took on greater management responsibilities—mentoring interns and contributing to team-wide design tools and workflows—gradually evolving from an executor to a influencer in the team with a sense of ownership.

  • Created level prototypes using scripting tools, build level layout in Maya, and authored detailed design documentation to clearly communicate vision and execution plans.

  • Created region-specific enemies, NPCs and side quests, providing diversified encounters, ensuring every zone offered narrative depth and meaningful player discovery.

  • Maintained and improved internal editor tools and documentation pipelines, onboarded and supported level and AI design interns, and helped scale team workflows with clarity and consistency.

As a combat designer:

I craft enemy AIs with rich behaviors to create a dynamic, readable, and natural combat experience for open-world wild areas. I use the behavior tree and game ability system in Unreal to implement my design.

  • AI Design: Build enemy race systems in the open world. Developed distinct combat and behavior patterns for enemies to deliver unique, memorable combat scenarios that enrich the player’s exploration journey.

  • Encounter Design: Created region-specific enemy outposts (factions) to diversify encounters and enhance player engagement in the open world.

  • Enemy Placement and Planning: Strategically placed monsters with varied behaviors and ecological roles across the open world to build a vibrant and immersive ecosystem for exploration.

Previous
Previous

Crystal of Atlan — Level & Combat Designer

Next
Next

Personal project - #0123